What can users do with Audio Assets content once purchase and download it?
All content sold on the Marketplace is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer. Each such product built using content purchased on the Marketplace must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users.
Can users modify, resell or transfer Audio Assets content once purchase it?
Users are free to modify any content they purchase from the Marketplace.
All items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves.